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This folder is for all resources to help people create their own worlds, species, characters, maps... the list goes on! Anything conducive to helping create original worlds goes here.
Underwater civilization without fire nor magic
Consider a giant oyster and imagine it has an electric organ similar to an eel. Said organ is fused with a type of coil made of ferromagnetic material like iron or lodestone. This produces a magnetic field.
The normal oyster filters seawater to eat. This one uses its magnetic organ to filter metals from the seawater at the same time. The concentration of iron in seawater is such that 50.000 cubic meters yeld a kilogram. In about one month, one oyster gives us a "metal pearl" of the wrought iron, lined with nickel and/or cobalt (also magnetic)to resist corrosion.
The same type of domestication and breeding that gave humans corn, horses and dogs might be used here to create oysters that produce metal pearls shaped like blades or plates for armor. Consider natural pearls come in many shapes and colors.
I imagined smaller oyster
A World Building and Novel Writing Guide
The List System - A World Building & Novel Writing Organization Guide
If you are like me, you are someone who finds a lot of benefit in making lists and keeping a lot of notes. This has naturally lead me into developing my own system in organizing my numerous story projects, in a way that keeps them easily accessible, clear, and able to hold any and all Information I need.
World building and Plot making are sometimes time-intensive processes. They can be spread out over long distances of time, or larger chunks of building sprees. Whatever works for you is great! If you aren't sure, listen to your whims. This is a very flexible and customizable system that can flow however you do. This method however is not for everyone, if you are not a list oriented person, this may seem more like a chore. If you are unsure, give it a try and see how well it works out for you.
This entire system centers around using and modifying a basic template. I use this templat
Ultimate Species Profile
I tried to cover everything possible, but there were so many questions that fit into more than one profile sheet. This was ultimately designed for developing a creature of your own (that is not a real animal or well known fantasy creature) to the point where it has its own civilisation. If your creature was intended to be just an animal in your world, then ignore all the complex civilisation questions. I intend to make a profile for societies and world/planets later on.
Age (how long has the species existed?):
Defence Mechanisms/Strategies (how do they protect themselves against predators?):
Locomotion (how do they move? Eg. humans walk, snakes slither):
Herbivore, Carnivore or Omnivore?:
Diet (specifically what they eat):
Illnesses (any unique diseases that the species is vulnerable to?):
Problems (any p
Building E.P.I.C. Worlds, Pt.2
E.P.I.C. Stories & World Creation
In Part 1 of Building E.P.I.C. Worlds, I outlined three types of genres of speculative fiction with regards to the kinds of worlds the world-builder could create the science-fiction universe, the fantasy universe, and the alternate history universe. In Part 2 of this tutorial series, we will look at the particular elements of those worlds, and how choosing the structure of your story will influence each of these elements.
The structure of a story is the framework of how a story is told that is, how it will begin, how it will progress, and how it should end. I use an acronym to remember four elements of a story: E.P.I.C, which stands for Event, Place, Idea, and Character. Other elements, like dialog and point-of-view, are also important to a story, but for the purpose of world-building, I will focus
Building E.P.I.C. Worlds, Pt.1
Whether it be the bio-luminous jungles and mega-fauna of Pandora, the Blue Danube waltz of a Pan Am space shuttle approaching a tumbling, wheel-like space station, or the vast, ash-strewn lava plains of Mordor littered with the bodies of elves and men at the feet of Sauron, the visionaries of speculative fiction have relied on worlds that hold their readers and viewers in thrall long after the story is told.
Works of speculative fiction need worlds to operate in. But prior to the task of creating our worlds, I believe that it is helpful to chart out a course before diving headlong into such a Herculean (or, rather, Atlantean) feat. Quite likely, you are already a creator of speculative fiction and have worlds and ideas bursting forth from that fruitful noggin of yours. But I would like to invite you to pause a moment and enter into the world-building process like a fine sculptor of intricate details. It is my hope that in doing so, you